
Gameloft
What it means on a daily basis• Create high and low poly stylized 3D character models and assets • Sculpt detailed characters and props using ZBrush • Develop lighting and rendering setups for asset presentation • Collaborate with 2D concept artists while respecting original designs and character morphology • Contribute ideas and artistic alternatives when needed • Work closely with technical and animation teams to ensure assets fit production pipelines • Optimize assets for real-time engines and in-game integration What success will look like• Delivering high-quality stylized characters aligned with Disney visual standards • Creating production-ready assets optimized for game engines • Collaborating efficiently with cross-functional teams • Maintaining consistency across style, topology, and technical quality • Taking ownership of assets from blockout to final polish Who you would be working with• Art Directors • Character Artists • Technical Artists • Animators & Rigging Artists • Game Designers • Production Teams across international studios Where this role can take you• Work on globally recognized Disney IPs • Grow into Senior or Lead artistic roles • Gain experience in large-scale live game production • Collaborate with international game development teams What you need to succeed• Strong expertise in high and low poly 3D modeling • Professional experience with 3ds Max, Maya or Blender • Strong ZBrush sculpting and texturing skills • Good understanding of lighting, rendering, and presentation • Understanding of rigging workflows and character construction • Strong artistic fundamentals: anatomy, perspective, volume, composition, lighting • Understanding of stylized art pipelines • Knowledge of Unity, or other real-time engines such as Unreal Engine is a plus • Understanding of game production pipelines is a plus Who you are• Passionate about video games and stylized art • Detail-oriented with a strong artistic eye • Comfortable working independently and in a collaborative team environment • Open to feedback and iteration • Proactive and solution-oriented • Able to balance artistic quality with technical constraints Your recruitment journey• First interview: Recruiter Interview • Test: Art Test Assignment • Second interview: Art Team Interview • Final interview: Hiring Manager / Art Direction Benefits• Possibility to work remotely in a global product company with talented people • Competitive salary based on your experience and skills • 21 days of paid vacation, 5 paid sick days, plus national holidays • Medical insurance and access to a psychologist • Parental leave support • Access to internal learning platform (courses, trainings, certifications) • Employee Referral Program with attractive bonuses • Full technical support and equipment providedLife at Gameloft How to proceedReady to create magical worlds with us?
To apply for this job please visit himalayas.app.